News

Matt Tancik's Luma AI SIGGRAPH Talk Now Available

Michael Rubloff

Sep 25, 2023

Matt Tancik Luma AI
Matt Tancik Luma AI

NeRFs were a prominent topic at SIGGRAPH this year, drawing attention through multiple panels focused on them. A notable discussion led by Matt Tancik is now accessible online for the public.

It struck me as amusing that Matt title was a Ph.D. graduate working at Luma, rather than as one of the original creators of NeRF.

Matt delves into the evolution of creation, transitioning from depicting the world through painting to the advancements in 3D technology, which now require approximately 30 seconds. He provides a comprehensive breakdown of NeRFs' functionality and the underlying mathematics. If you find the workings of NeRF perplexing, this discussion is highly recommended.

If you're interested in seeing other talks given by Matt Tancik, take a look at his lecture at MIT earlier this year. It's fascinating!

vETC is a virtual conference of significant presentations around emerging technologies (e.g., OSVP and ICVFX) and their impact on the M&E industry. Programmed by the Entertainment Technology Center at the USC School of Cinematic Arts and recorded live, speakers present concepts, workflows, business models, and case studies in showcasing disruptive and enabling technologies.

The concept of the vETC series came about in 2015 to fulfill the desire to populate an independent conference for the emerging tech topics while implementing the virtual capabilities by expanding beyond traditional physical conference attendees. It has advanced to cover a wide breadth of mainstream topics providing great insight into early-stage technologies in a TED-talk-style platform. Unlike unrecorded conferences, there is no single audience for this video series - anyone who wishes to catch up can hear from experts right at their personal computers.

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Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

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Research

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Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

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Catching up with my sister has been an exercise in bridging distances. She recently moved to Copenhagen, trading the familiar landscapes of our shared childhood for the charming streets of the Danish capital.

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Lightfield and hologram capture started with a big theoretical idea 115 years ago and we have struggled to make them viable ever since. Neural Radiance fields aka NeRF along with gaming computers now for the first time provide a promising easy and low cost way for everybody to capture and display lightfields.

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splaTV: Dynamic Gaussian Splatting Viewer

Kevin Kwok, perhaps better known as Antimatter15, has released something amazing: splaTV.

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SplaTV

Tools

splaTV: Dynamic Gaussian Splatting Viewer

Kevin Kwok, perhaps better known as Antimatter15, has released something amazing: splaTV.

Michael Rubloff

Mar 15, 2024

SplaTV

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splaTV: Dynamic Gaussian Splatting Viewer

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Catching up with my sister has been an exercise in bridging distances. She recently moved to Copenhagen, trading the familiar landscapes of our shared childhood for the charming streets of the Danish capital.

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Lightfield and hologram capture started with a big theoretical idea 115 years ago and we have struggled to make them viable ever since. Neural Radiance fields aka NeRF along with gaming computers now for the first time provide a promising easy and low cost way for everybody to capture and display lightfields.

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Guest Article

A short 170 year history of Neural Radiance Fields (NeRF), Holograms, and Light Fields

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Katrin Schmid

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Guest Article

A short 170 year history of Neural Radiance Fields (NeRF), Holograms, and Light Fields

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Recent articles

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Platforms

OpenSplat adds Mac GPU Acceleration

OpenSplat, which brought Mac training to 3DGS has received a big update, now allowing users to train with MPS backend with GPU acceleration.

Michael Rubloff

Apr 15, 2024

OpenSplat

Platforms

OpenSplat adds Mac GPU Acceleration

OpenSplat, which brought Mac training to 3DGS has received a big update, now allowing users to train with MPS backend with GPU acceleration.

Michael Rubloff

Apr 15, 2024

OpenSplat

Research

Shrinking 3DGS File Size

Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

Michael Rubloff

Apr 11, 2024

3dgs compress

Research

Shrinking 3DGS File Size

Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

Michael Rubloff

Apr 11, 2024

3dgs compress

Platforms

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Native Android support from Luma AI is finally here. Of all the questions about Luma features I get, Android support is routinely at the top of the list.

Michael Rubloff

Apr 10, 2024

Platforms

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Native Android support from Luma AI is finally here. Of all the questions about Luma features I get, Android support is routinely at the top of the list.

Michael Rubloff

Apr 10, 2024